#pragma once

typedef double (obseFunction)(UInt32 val);

double runScriptNoArgs(UInt32 formID);

class TESLeveledList;
extern TESLeveledList*	LL;
extern const UInt32		LL0LootSoulGemsEmpty100;
double getSoulLvFromLL(UInt32 soul);

double addToSavegame(UInt32 formID);
